Wednesday, 14 October 2009

Dust

What sort of person do you have to be, to turn your back on everything you ever knew?

The tip of her knife drags through the thin layer of dirt, blade grating harshly against the stone beneath.

When your life is ruled by the almighty ISK, what do you cling to?

The lines she draws form a map. She doesn't notice; the map is etched more permanently in her mind than it is in the dust: we are here, they are there, and soon, we shall be there, too. And they won't be.

She could be Intaki, Civire, Ni-Kunni, Sebiestor... with her hair shaved back to stubble, dressed in a sleeveless shirt and fatigues, distinguishing marks erased when she gave up her name for a number, it no longer matters.

The toe of her boot, scuffed and weathered, broken straps replaced slapdash with a strip of elastic splint wrapped around her ankle, rubs the map from the ground.

Her detail only arrived here this morning, but already she's been here forever.

When she first started, every place was new to her; she had never before left her homeworld.

Staring too much lost her an arm. But that was alright, because she died later that day, victim of an enemy groundsweeper run.

After too many iterations, the field shrinks. It becomes little more than a game on paper: your location, your target, your obstacles, your support. Circles and crosses; everything else becomes circumstantial.

She stares with grey eyes across a field littered with the detritus of human civilisation, canyon walls of chrome and crystal rising away to form a deadly labyrinth, mined and riddled with traps. She sees through these, only focussed on the target three miles away.

It will be gone tomorrow, or she will be.

The pay is good; it would have to be, for all the risk they take. She used to save it, hoarding against the day when she could buy that little apartment in the city; now, she spends it on better armour, better weapons. New iterative clones of herself, her memories preserved and injected into each new body as the old one is killed.

She remembers every death.

It no longer traumatises her as it did in the beginning. Too many iterations have inured her to that flash of light, that moment of red agony as parts of herself move in directions they were never meant to, mingling on the ground with parts of her comrades before her last memory ends.

Her comrades used to be people, once. And still there are nights when she and another will take comfort in each other, reassuring themselves that they still live. But like thousands of others, she and they have become faceless ghosts, pieces of meat directed to live and die by iron-clad gods who stride the night skies, whose only concerns are their personal loss and gain, heedless of the souls who scrabble for their will in the dust.

Comments (16)

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I found the preview of Dust 514 at FanFest to be inspiring; not because it's an incredibly pretty shooter and made me want to buy a console, but for the incredible depth it adds to the world we're already familiar with.
Oooooooooh!
Aaaaaaaaaah!
REally cool post btw. Very evocative. I hope the game lives up to your writing :)
Nice. like it.
I agree that it is a gorgeous shooter, and I'm glad I already have the consoles for it, because they're expensive. After reading this, and FINALLY basking in your writing style once again, I know the game will not compete with your imagination. I don't foresee a whole lot of story or intricacy involved with any FPS.
3 replies · active 804 weeks ago
Oh, no... it's a console-based fps. It seems a bit much to expect a lot of depth to it, beyond its connection to a pre-existing MMO. The extra depth it adds to Eve, however, is where the potential lies.
lol I just noticed that the eaten comment finally reappeared.
Well, no. An FPS exists for the pure pleasure of creating carnage for short periods of time. I'm more captured by the depth its addition will add to the Eve universe itself.
Nice one Shae, though I will have to look up what this "Dust514" is. Beautiful writing as always. I can't wait to read what you have written since I've been gone.
O_O wow! I love all your stories, but this was one of the best I've seen. =)
I'll throw another applause in there as well. This really was a very well done piece!
The people at CCP Shanghai just did a group facepalm - now they have to make your story real...

Waiting for the next one.
1 reply · active 805 weeks ago
You know, I've always had a problem with movies based on books; too often, the translation into visual medium just ruins your experience of the book. I think it would be a shame if CCP felt the need to put all the players' external input into the game(s), because what we see in our heads when we write these things or make our movies will undoubtably be somewhat different.

It's not the details that make it memorable; it's the experience ^_^
JM -BLKLN- =AMC='s avatar

JM -BLKLN- =AMC= · 806 weeks ago

Extremely well written. I never comment on blog posts because I view them from Capsuleer and it's a hassle, but this demanded some applause. Fantastic piece of writing.
1 reply · active 805 weeks ago
I'm glad so many people seem to have liked this one. Eve is a huge inspiration for me simply because the creators put so much time and energy into it; it's difficult to not want to build on that, even in such a loosely affiliated capacity as this.
Shae, That was an awesome post. I am looking forward to the game, but wow, your post here makes me look forward to it even more. Very well written and very "Evocative" to purloin a previous posters use of the word. Keep it up.

Oh, and an acquaintance of mine, Svetlana Scarlet, indicated that they very much enjoyed meeting you at Fanfest. Am hoping someday to go and meet you as well.
1 reply · active 805 weeks ago
Thanks ^_^

I had a good time meeting Svetlana, and I'll definitely be at FanFest next year.

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