I find I have a dilemma when it comes to role-playing.
No, not that kind of role-playing. Jesu.
I don't often RP with Shae; I do more with my second main, and then I'm really only RPing by pretending to be a different sort of Eve-player. The last time I brought Shae into an interactive RP situation was when I was in Atrocitas and we were at war with Stimulus; I ended up in one of their less-private RP 'pub' channels after spending the hours preceeding the war chatting with them in Local. Being a newbie RPer (and a newbie in Eve, as well) facing the experienced who are -- for lack of a better description -- your enemies, and having to set yourself up so that you don't offend them in-character, is NOT an easy experience. That being said, the guys I met from that corp were fantasic people and went easy on poor li'l me.
Over the year since then, I've come to know Shae Tiann much better as an ingame character, which has made writing blog posts from her perspective increasingly easy. Hence the dilemma: when someone posts an in-character blog post, I feel any response I might make really ought to be in-character as well. I feel kind of bad about spoiling the atmosphere, even if the writer has indicated they don't mind. However, I'm aware this could cause confusion among the non-RP community.
What to do?!
Well, with the number of in-character posts I've written, I've decided, what the hell, why not? If someone writes an IC post I feel compelled to respond to, I'll write it IC, too. And you can probably expect more IC posts appearing here in the future.
Showing posts with label general geekery. Show all posts
Showing posts with label general geekery. Show all posts
Thursday, 18 December 2008
To IC or to OOC...
Labels:
eve online,
general geekery,
out of character
Friday, 5 December 2008
Eve Has Sound?
When I'm not on comms for deadly important reasons (see: combat, purposes for hearing the FC) I usually have some music playing. I live for music: I'm a professionally trained mezzo-soprano, perfect pitch, etc, etc. I get depressed if I've got nothing playing during the quiet times, and what I listen to can affect my mood. On my iTunes, I've set up different playlists with mood themes and specific ones for each story I'm working on.
Eve has its own soundtracks: one for travelling, one for combat. I mostly only use these when I'm on my alts, since they give me the freedom to roleplay a little, to view Eve as if I were an actor in a sci-fi drama.
Well, that is essentially what each of us is ^_^
Eve, for me, has a tribal feel: lots of djembes and doumbeks, irregular rhythms and complex patterns, overlaid with grungy guitars, airy synthesizers and introspective or rebellious vocals as appropriate. Sometimes it goes drum'n'bass or even jungle, sometimes it's more ambient with a bit of a sad touch.
My Eve playlists include tracks like Arianrhod and Sredni Vashtar by Faith and the Muse, Papua New Guinea by Future Sound of London, Above&Beyond's Indonesia, multiple songs from Loreena McKennitt, Hybrid, Fields of the Nephilim, Opeth and The Prodigy, Junkie XL and Dead Can Dance. I use other soundtracks to add an orchestral touch, mostly The Crow, The Fifth Element, Firefly (betcha didn't see that one coming ~_^) and most recently, Iron Man.
What's your Eve Soundtrack?
Eve has its own soundtracks: one for travelling, one for combat. I mostly only use these when I'm on my alts, since they give me the freedom to roleplay a little, to view Eve as if I were an actor in a sci-fi drama.
Well, that is essentially what each of us is ^_^
Eve, for me, has a tribal feel: lots of djembes and doumbeks, irregular rhythms and complex patterns, overlaid with grungy guitars, airy synthesizers and introspective or rebellious vocals as appropriate. Sometimes it goes drum'n'bass or even jungle, sometimes it's more ambient with a bit of a sad touch.
My Eve playlists include tracks like Arianrhod and Sredni Vashtar by Faith and the Muse, Papua New Guinea by Future Sound of London, Above&Beyond's Indonesia, multiple songs from Loreena McKennitt, Hybrid, Fields of the Nephilim, Opeth and The Prodigy, Junkie XL and Dead Can Dance. I use other soundtracks to add an orchestral touch, mostly The Crow, The Fifth Element, Firefly (betcha didn't see that one coming ~_^) and most recently, Iron Man.
What's your Eve Soundtrack?
Tuesday, 2 December 2008
Miscellany
I'm still working on the Hellcats Pinup Calendar; due to UK Borders shit hitting the Student Visa fan, and a load of coursework which takes priority, it's taking longer than I'd like. Real Life does that. On the other hand, the quality will be so much better for the work not being rushed ^__^
The next chapter of Thicker Than Blood is the one I'm really excited to share. You'll just have to wait to find out why ;)
I changed the banner for my blog. Let me know what you think! I think it's much more 'me', now; I'm quite chuffed with it.
As a side note, I noticed the other day that they've finally fixed the CONCORD billboards. It only took them a sodding year to get around to it :p
The next chapter of Thicker Than Blood is the one I'm really excited to share. You'll just have to wait to find out why ;)
I changed the banner for my blog. Let me know what you think! I think it's much more 'me', now; I'm quite chuffed with it.
As a side note, I noticed the other day that they've finally fixed the CONCORD billboards. It only took them a sodding year to get around to it :p
Labels:
eve fiction,
eve online,
general geekery,
out of character
Wednesday, 26 November 2008
Eve Blog Banter §2
I know: I'm not on the official list. Well, >:p I'm a pirate, I can get in on the action if I want to!
What drew us into EVE, what keeps us playing the game and what brought us back if we've ever left?
What drew me into Eve is a tough question to answer, simply because there were a lot of factors involved. I grew up with a father who disapproved of computer games unless they were the educational sort, but mum brought me into loving sci-fi early on. I didn't play out sordid romantic scenarios with those Barbie dolls the grandparents gave me -- I re-enacted Star Wars with them, and I was prone to swiping my brother's Ice Planet Lego sets (well, he never used them, anyway...) I was always intrigued by the Star Wars games and Wing Commander, but dad's disapproval and our lack of a suitable gaming PC -- we were an Apple-Mac family for 17 years -- stopped me from buying the games. Then my brother started playing Diablo and dad lost the clout he had against non-educational gaming; I got into tabletop rpgs like Shadowrun and Spycraft, then into HalfLife: Counterstrike and other multiplayer fps games at LAN parties. I remember seeing the first advertisements for Eve Online on some of the webcomics I read, and I remember being interested until I saw it was an MMO.
My only issue with MMOs was really that I preferred LAN situations where we could shout insults at each other across the room; playing a computer game alone seemed strange and did invoke those stereotype images of the basement trolls which survive on cold pizza and Mountain Dew (it didn't help that much of my acquaintance matched that image point for point).
But Eve had everything I was already interested in: the sci-fi, the shiny ships and amazing space vistas. The covert operations, sneaking around and frontal attacks of pvp. The depth of an interactive world to find your place in -- because as fun as it was to imagine being another face in the Star Wars and Star Trek universes, they're so much the creation of others that they keep you at arm's length despite your desire to get closer. I had known Eve players for a few years, but it wasn't til I met Cerys Magente, another of the women players, that I really started thinking that I should give the free trial a go.
I nearly quit in the middle of the newbie 10-part storyline mission. The logistics drove me nuts, and I have to admit that I ragelogged once. But my head is a stubborn thing, and Eve was providing a challenge I had to tackle. I kept at it, despite the frustration and my own nervousness at confronting the universe outside the station walls. I met some other players who encouraged me, offered help and suggestions, and whom I quickly came to consider friends. Halfway through the second week, I paid for my subscription, and I haven't looked back.
Over a year later, I'm still playing. What keeps me going are the same reasons I started in the first place: a virtual world I never get tired of looking at and can immerse myself in as much as I choose to (why stop at the surface, anyway?), a chance to get in on some awesome fights which involve real tactics and strategy rather than button-mashing, and the community I've become a part of. It's so much more rewarding to be able to help build the world everyone else experiences, and to experience what others have created, whether it's a virtual empire or just a role they've created for theirself in the game. Unlike the other games I was intrigued by, there's no lame scripting and no linear plotline to follow, no toy-soldier-stiff characters to 'interact' with. Everyone writes their own script here, and makes the world that much more full just by being there.
I've not left yet, though I did consider taking a break when I found myself not having as much fun. All I had to do was take initiative and the fun returned.
See you in space.
Addendum:
Just a bit ago I was chatting with Abbel Nightroad, one of those first close friends, the recovering pirate who first took me into lowsec at a fragile 5 days old, and who served as teacher and corp director for me until I left Under the Wings of Fury and Atrocitas back in May. We were discussing Thorax setups, and when I said I'd already tried something he was suggesting, he responded, 'Arr no fun any more! Nothing left to teach to Shae'. I'll take this to be a good measure of how far I've progressed as a player ^_^ Felt good to have him suggest we go for a roam together again, sometime; nice rewards for sticking to my guns ;)
What drew us into EVE, what keeps us playing the game and what brought us back if we've ever left?
What drew me into Eve is a tough question to answer, simply because there were a lot of factors involved. I grew up with a father who disapproved of computer games unless they were the educational sort, but mum brought me into loving sci-fi early on. I didn't play out sordid romantic scenarios with those Barbie dolls the grandparents gave me -- I re-enacted Star Wars with them, and I was prone to swiping my brother's Ice Planet Lego sets (well, he never used them, anyway...) I was always intrigued by the Star Wars games and Wing Commander, but dad's disapproval and our lack of a suitable gaming PC -- we were an Apple-Mac family for 17 years -- stopped me from buying the games. Then my brother started playing Diablo and dad lost the clout he had against non-educational gaming; I got into tabletop rpgs like Shadowrun and Spycraft, then into HalfLife: Counterstrike and other multiplayer fps games at LAN parties. I remember seeing the first advertisements for Eve Online on some of the webcomics I read, and I remember being interested until I saw it was an MMO.
My only issue with MMOs was really that I preferred LAN situations where we could shout insults at each other across the room; playing a computer game alone seemed strange and did invoke those stereotype images of the basement trolls which survive on cold pizza and Mountain Dew (it didn't help that much of my acquaintance matched that image point for point).
But Eve had everything I was already interested in: the sci-fi, the shiny ships and amazing space vistas. The covert operations, sneaking around and frontal attacks of pvp. The depth of an interactive world to find your place in -- because as fun as it was to imagine being another face in the Star Wars and Star Trek universes, they're so much the creation of others that they keep you at arm's length despite your desire to get closer. I had known Eve players for a few years, but it wasn't til I met Cerys Magente, another of the women players, that I really started thinking that I should give the free trial a go.
I nearly quit in the middle of the newbie 10-part storyline mission. The logistics drove me nuts, and I have to admit that I ragelogged once. But my head is a stubborn thing, and Eve was providing a challenge I had to tackle. I kept at it, despite the frustration and my own nervousness at confronting the universe outside the station walls. I met some other players who encouraged me, offered help and suggestions, and whom I quickly came to consider friends. Halfway through the second week, I paid for my subscription, and I haven't looked back.
Over a year later, I'm still playing. What keeps me going are the same reasons I started in the first place: a virtual world I never get tired of looking at and can immerse myself in as much as I choose to (why stop at the surface, anyway?), a chance to get in on some awesome fights which involve real tactics and strategy rather than button-mashing, and the community I've become a part of. It's so much more rewarding to be able to help build the world everyone else experiences, and to experience what others have created, whether it's a virtual empire or just a role they've created for theirself in the game. Unlike the other games I was intrigued by, there's no lame scripting and no linear plotline to follow, no toy-soldier-stiff characters to 'interact' with. Everyone writes their own script here, and makes the world that much more full just by being there.
I've not left yet, though I did consider taking a break when I found myself not having as much fun. All I had to do was take initiative and the fun returned.
See you in space.
Addendum:
Just a bit ago I was chatting with Abbel Nightroad, one of those first close friends, the recovering pirate who first took me into lowsec at a fragile 5 days old, and who served as teacher and corp director for me until I left Under the Wings of Fury and Atrocitas back in May. We were discussing Thorax setups, and when I said I'd already tried something he was suggesting, he responded, 'Arr no fun any more! Nothing left to teach to Shae'. I'll take this to be a good measure of how far I've progressed as a player ^_^ Felt good to have him suggest we go for a roam together again, sometime; nice rewards for sticking to my guns ;)
Labels:
blog banter,
eve online,
general geekery,
out of character
Friday, 31 October 2008
Announcement
We've mentioned before that we might do this, but now it's a definite:
The Hellcats Pin-Up Calendar is in the works, and with any luck should be available in time for Christmas!
I'm really looking forward to working on this, since it'll be a huge challenge, and hopefully will be a lot of fun ^_^
See ya in space, cowboys.
The Hellcats Pin-Up Calendar is in the works, and with any luck should be available in time for Christmas!
I'm really looking forward to working on this, since it'll be a huge challenge, and hopefully will be a lot of fun ^_^
See ya in space, cowboys.
Labels:
eve online,
general geekery,
hellcats,
out of character
Thursday, 2 October 2008
Are Pea Gee?
I've lately been pondering Empyrean Age and why it was introduced; what the function of the factional warfare is supposed to be, and why it was considered necessary enough to develop. I'm not a big fan of it - as far as I've been able to tell, it hasn't particularly revitalised lowsec, as it was apparently intended to do, and means that if we do happen to see a FW player in a system, we generally check outlying areas for lurking blobs before engaging. The number of FW gate- and station-camps my highsec hauler passes are enough to prove that highsec has just become more of a playground than before.
So what's the blummin' point?
Roleplay
Eve is marketed as an RPG on the MMOG scale, but a large quantity of the player-base don't actually RP any more than they would in any other game; yes, your character lives in a space station and flies fantastically expensive ships in a far-distant future galaxy, but for many players that's as far as it goes. Like swinging a crowbar and reponding to the name 'Gordon' for a few hours, or running around ruins pretending to be an exceptionally well-endowed archaeologist. Like a Choose your Own Adventure book, it's not so much roleplay as it is selecting options and seeing where they take you.
Eve has such a vast amount of background, which is continually being added to, that you would think RP would be easy. It's a game designed for roleplay. Look at all the character creation options you get! Read those descriptions! You get enough info in there that if you so desire, you can enter the game straight off in-character, a raw newbie fresh from pilot training, overflowing with natural questions for the more experienced pilots to answer. It's not quite to the point where you can pull a 'Commander Worf' and decide to start as, for example, a Caldari who defected to the Gallentean Navy, but once your character is freed of the yoke of the NPC bureaucracy, you are free to turn them to whatever pursuits you desire. You have a bio slot in which to flesh out your character's background a bit more, enough so that other players might understand why you play your role as you do.
Number-Munchers
But not many players take advantage of that. The Chronicles are fun to read, but how many people process that and work it into their own character backgrounds? How many people even stop to consider what it would feel like to control a ship, or think of the hundreds or even thousands of ship's crew who die when a ship is destroyed? A Titan loss is practically genocide, ingame. For many players, it seems to be less RP and more numbers and strategy. If I plug modules A, B, C and D together on X-hull and use Y-ammo, I get $bignum1-DPS output and can tank $bignum2-DPS input which should allow me to outlast Target Zed. Whoopteedoo, where's the fun in that? They largely just ignore the roles and play the game, to whatever goals we choose.
Us vs Them
If you look at other MMORPGs on the market, the biggest difference between Eve and, for example, WoW is the level of involved roleplay. People playing WoW may act the same ingame as they do in Real Life, but their level of involvement in the RP aspects is higher than the average Eve player's. The key really is the introduction of absolutes and barriers. In WoW, you pick a side right from the start. You follow that side's quests, take part in that side's actions, and can't even communicate verbally with the players you oppose. It is entirely black is black and white is white, and ne'er the twain shall meet. Eve, by contrast (ugh, pun unintentional) is grey. It's so grey you can't tell where one side starts and the other ends. Anyone can run missions for another faction, enter another faction's sovreignty without penalty (unless you've succeeded in utterly destroying your standings, but that's not the point here), fly alongside and support players whose characters are from other factions, pilot a different faction's ships without suffering a racial penalty. Communication is easy and even the Chronicles mention implants that translate languages for the players, covering any potential RP questions to that effect.
It's always easier to roleplay when you have defined sides to support and oppose. While Eve's background allows ample space for this, the game mechanics aren't so conducive to choosing sides. (Note: I'm not referring to the 0.0 warfare in this - that is a whole 'nother story and not related so much to roleplay as it is to the numbers games, anyway.)
Immersion therapy
Enter Empyrean Age. I'll admit, I don't really read Dev blogs, so I wasn't even aware of EA until less than a month before it was brought into play. I wasn't impressed when I first heard of it, since it reeked a bit too much of (as so many have called it ) WoW In Space. We were all steeling ourselves for the inevitable Eve-equivalents of 'For the Horde!' being capslock-typed into Local channels, and a few people worried openly about being the wrong race in the wrong space and being attacked by the NPC police forces. Apart from a few instances of 'Amarr Victor!', however, none of that has actually been an issue. Empyrean Age is probably the best - if not only - way to bring a little roleplay Us vs Them into Eve. Look at the way Empyrean was introduced - several hours'-worth of news reports and video clips which were absolutely riveting. I have to admit, it kept me hitting Reload every ten minutes or so to keep up with what was happening; it was exceptionally well-done on getting people into it, and I even managed to snag a few screenies of the Luminaire Titan under attack before the lag-monster hit.
With Empyrean Age, you can play that Caldari defector or that Amarr sympathiser. There are now five sides to choose from - the four factions and the neutral, or uninvolved - and players can create an entire character history explaining why their Gallente flies alongside the Minmatar in Caldari ships, or why they only run missions for, or which will not hurt their standings with, the Amarr. It makes the roleplay aspects of Eve not so much easier as more accessible, and pulls the matter of Eve, that which makes it what it is, closer to what it was most likely intended to express from the start.
Missing the Point
Of course, there are more than enough FW involvees who don't do the roleplay part at all. Some use it merely as a vehicle to obtain kills and action; some just enjoy the strategic aspects of conquest and struggle. Some people simply give first one side a try, then another, testing corporations' suitability to their individual needs and goals the way all players do, without paying much heed to the potential roleplay issues of loyalty and treachery. And of course, by introducing the factional issues, CCP have meddled in the sandbox Eve has always been proudly attributed to, rather like installing a pony-ride and fun-park boardwalk on a beach. Perhaps, in the end, that isn't such a bad thing for the development of Eve as an RPG, though it's rather a shame that it was thought necessary in the first place.
Mummorperger
As much as we - as normal, by-the-numbers strategy players - may roll our eyes at the factionistas and their devotion to that strange religion known as Plot, it's important to remember that Eve was designed as much for their style of play as our own. Like a novel or film, the Eve universe is as active and alive as any fictional world can be. Instead of being merely spectators, we play the characters who give the world its final detailing and a coat of laquer after the God-hand of the Devs has roughed out the shape. A little thought as to the ultimate design couldn't hurt.
So what's the blummin' point?
Roleplay
Eve is marketed as an RPG on the MMOG scale, but a large quantity of the player-base don't actually RP any more than they would in any other game; yes, your character lives in a space station and flies fantastically expensive ships in a far-distant future galaxy, but for many players that's as far as it goes. Like swinging a crowbar and reponding to the name 'Gordon' for a few hours, or running around ruins pretending to be an exceptionally well-endowed archaeologist. Like a Choose your Own Adventure book, it's not so much roleplay as it is selecting options and seeing where they take you.
Eve has such a vast amount of background, which is continually being added to, that you would think RP would be easy. It's a game designed for roleplay. Look at all the character creation options you get! Read those descriptions! You get enough info in there that if you so desire, you can enter the game straight off in-character, a raw newbie fresh from pilot training, overflowing with natural questions for the more experienced pilots to answer. It's not quite to the point where you can pull a 'Commander Worf' and decide to start as, for example, a Caldari who defected to the Gallentean Navy, but once your character is freed of the yoke of the NPC bureaucracy, you are free to turn them to whatever pursuits you desire. You have a bio slot in which to flesh out your character's background a bit more, enough so that other players might understand why you play your role as you do.
Number-Munchers
But not many players take advantage of that. The Chronicles are fun to read, but how many people process that and work it into their own character backgrounds? How many people even stop to consider what it would feel like to control a ship, or think of the hundreds or even thousands of ship's crew who die when a ship is destroyed? A Titan loss is practically genocide, ingame. For many players, it seems to be less RP and more numbers and strategy. If I plug modules A, B, C and D together on X-hull and use Y-ammo, I get $bignum1-DPS output and can tank $bignum2-DPS input which should allow me to outlast Target Zed. Whoopteedoo, where's the fun in that? They largely just ignore the roles and play the game, to whatever goals we choose.
Us vs Them
If you look at other MMORPGs on the market, the biggest difference between Eve and, for example, WoW is the level of involved roleplay. People playing WoW may act the same ingame as they do in Real Life, but their level of involvement in the RP aspects is higher than the average Eve player's. The key really is the introduction of absolutes and barriers. In WoW, you pick a side right from the start. You follow that side's quests, take part in that side's actions, and can't even communicate verbally with the players you oppose. It is entirely black is black and white is white, and ne'er the twain shall meet. Eve, by contrast (ugh, pun unintentional) is grey. It's so grey you can't tell where one side starts and the other ends. Anyone can run missions for another faction, enter another faction's sovreignty without penalty (unless you've succeeded in utterly destroying your standings, but that's not the point here), fly alongside and support players whose characters are from other factions, pilot a different faction's ships without suffering a racial penalty. Communication is easy and even the Chronicles mention implants that translate languages for the players, covering any potential RP questions to that effect.
It's always easier to roleplay when you have defined sides to support and oppose. While Eve's background allows ample space for this, the game mechanics aren't so conducive to choosing sides. (Note: I'm not referring to the 0.0 warfare in this - that is a whole 'nother story and not related so much to roleplay as it is to the numbers games, anyway.)
Immersion therapy
Enter Empyrean Age. I'll admit, I don't really read Dev blogs, so I wasn't even aware of EA until less than a month before it was brought into play. I wasn't impressed when I first heard of it, since it reeked a bit too much of (as so many have called it ) WoW In Space. We were all steeling ourselves for the inevitable Eve-equivalents of 'For the Horde!' being capslock-typed into Local channels, and a few people worried openly about being the wrong race in the wrong space and being attacked by the NPC police forces. Apart from a few instances of 'Amarr Victor!', however, none of that has actually been an issue. Empyrean Age is probably the best - if not only - way to bring a little roleplay Us vs Them into Eve. Look at the way Empyrean was introduced - several hours'-worth of news reports and video clips which were absolutely riveting. I have to admit, it kept me hitting Reload every ten minutes or so to keep up with what was happening; it was exceptionally well-done on getting people into it, and I even managed to snag a few screenies of the Luminaire Titan under attack before the lag-monster hit.
With Empyrean Age, you can play that Caldari defector or that Amarr sympathiser. There are now five sides to choose from - the four factions and the neutral, or uninvolved - and players can create an entire character history explaining why their Gallente flies alongside the Minmatar in Caldari ships, or why they only run missions for, or which will not hurt their standings with, the Amarr. It makes the roleplay aspects of Eve not so much easier as more accessible, and pulls the matter of Eve, that which makes it what it is, closer to what it was most likely intended to express from the start.
Missing the Point
Of course, there are more than enough FW involvees who don't do the roleplay part at all. Some use it merely as a vehicle to obtain kills and action; some just enjoy the strategic aspects of conquest and struggle. Some people simply give first one side a try, then another, testing corporations' suitability to their individual needs and goals the way all players do, without paying much heed to the potential roleplay issues of loyalty and treachery. And of course, by introducing the factional issues, CCP have meddled in the sandbox Eve has always been proudly attributed to, rather like installing a pony-ride and fun-park boardwalk on a beach. Perhaps, in the end, that isn't such a bad thing for the development of Eve as an RPG, though it's rather a shame that it was thought necessary in the first place.
Mummorperger
As much as we - as normal, by-the-numbers strategy players - may roll our eyes at the factionistas and their devotion to that strange religion known as Plot, it's important to remember that Eve was designed as much for their style of play as our own. Like a novel or film, the Eve universe is as active and alive as any fictional world can be. Instead of being merely spectators, we play the characters who give the world its final detailing and a coat of laquer after the God-hand of the Devs has roughed out the shape. A little thought as to the ultimate design couldn't hurt.
Monday, 25 August 2008
Ribbon-Cutting
Tbh, I didn't really consider using Blogger this way until Mynxee showed up in Antem tonight and I took a peek at her bio (because let's face it, I'm curious about the others who play Eve, and sometimes you can make some cool friends that way), followed a link and discovered other people who like to record their experiences in the game. And it makes sense - in its own way the game is as real as anything in RL. It affects us the way RL events affect us. Who hasn't ragelogged at least once after a severely crappy shiploss? if it wasn't 'real', wouldn't it be easier to laugh off? Just as people blog about their daily lives, one can blog about experiences in a virtual world totally unconnected to our own... though there are significantly fewer people who can sympathise :p
I've had a LiveJournal account for years, but recently I ran into a minor problem: namely, that while my friends like keeping up with how things are going, they don't necessarily want to hear about my adventures in gaming, particularly in Eve, since it means little to them. I had to vent about a situation I found myself in about a month and a half ago, so I used my LJ for it. Unsurprisingly, it was greeted with a collective eye-rolling and a comment that perhaps I ought to shut the computer off and do something productive.
When your production in Real Life also involves the computer (Photoshop and word-processing), this isn't the most helpful comment to recieve.
I put up a few other Eve-related posts, more for my own benefit than anything else. Reaction: rinse and repeat. It was time to create a separate blog, where I can geek about and hopefully connect with people who will understand what I mean when I say I hate bubbles with a passion and take great pleasure in slipping through camped gates and stations and scouting friends safely through dangerous territory.
Hi. My name's Shae Tiann. I've had positive sec status for all of three weeks since I started playing Eve a year and one week ago. Then I joined a merc corp, Under the Wings of Fury, and the descent towards outlaw began.
Starting pvp as a highsec mercenary and gatecamping MHC - Harroule during the down-times was probably the best way I could have chosen to get into it. It's not like I could have found mining interesting, or stayed with pve, never to fit a warp disruptor: I started gaming by headshotting my way through rounds of CounterStrike (no h4x necessary :p) and causing havoc in multiplayer Worms and Unreal Tournament. Now I play Eve Online and dabble in City of Villains (trying the hero route was annoying).
At the same time, I try to 'play nice' - when I was with Atrocitas, we made a reputation based on professionalism and a certain level of honour, and I like to maintain that now that I've 'left home', so to speak. I help newbies (the ones who genuinely need help), I'll scout former blues as they move their stuff out of the region, I've helped carebears learn to pvp. There are situations where I'll leap in, drones out and turrets hot, and times when I'll sit back and say, 'You're on your own'.
I guess that's the difference between being an antisocial cock... and simply wanting to have fun ^_^
I've had a LiveJournal account for years, but recently I ran into a minor problem: namely, that while my friends like keeping up with how things are going, they don't necessarily want to hear about my adventures in gaming, particularly in Eve, since it means little to them. I had to vent about a situation I found myself in about a month and a half ago, so I used my LJ for it. Unsurprisingly, it was greeted with a collective eye-rolling and a comment that perhaps I ought to shut the computer off and do something productive.
When your production in Real Life also involves the computer (Photoshop and word-processing), this isn't the most helpful comment to recieve.
I put up a few other Eve-related posts, more for my own benefit than anything else. Reaction: rinse and repeat. It was time to create a separate blog, where I can geek about and hopefully connect with people who will understand what I mean when I say I hate bubbles with a passion and take great pleasure in slipping through camped gates and stations and scouting friends safely through dangerous territory.
Hi. My name's Shae Tiann. I've had positive sec status for all of three weeks since I started playing Eve a year and one week ago. Then I joined a merc corp, Under the Wings of Fury, and the descent towards outlaw began.
Starting pvp as a highsec mercenary and gatecamping MHC - Harroule during the down-times was probably the best way I could have chosen to get into it. It's not like I could have found mining interesting, or stayed with pve, never to fit a warp disruptor: I started gaming by headshotting my way through rounds of CounterStrike (no h4x necessary :p) and causing havoc in multiplayer Worms and Unreal Tournament. Now I play Eve Online and dabble in City of Villains (trying the hero route was annoying).
At the same time, I try to 'play nice' - when I was with Atrocitas, we made a reputation based on professionalism and a certain level of honour, and I like to maintain that now that I've 'left home', so to speak. I help newbies (the ones who genuinely need help), I'll scout former blues as they move their stuff out of the region, I've helped carebears learn to pvp. There are situations where I'll leap in, drones out and turrets hot, and times when I'll sit back and say, 'You're on your own'.
I guess that's the difference between being an antisocial cock... and simply wanting to have fun ^_^
Labels:
eve online,
general geekery,
out of character,
why i yarr
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