People have been playing around with the new character creation setup on Sisi. I was going to hold off for a few patches, but my curiosity got the better of me.
So let's see...
Shae got a little makeover, but not much of one. It took a bit, given the limited options, but I did succeed in eventually piecing together a face that looked right.
Aylara doesn't look a thing like my original character, which I found a bit disappointing. I've received compliments on her portrait before now, and I wanted to go for more of a half-caste look to emphasise her Thukker background.
I'm still hoping for a racial blending filter, since my two primary characters -- yes, I roleplay with them when I don't feel like doing anything else ingame -- are both of mixed race families. I'm also hoping we'll be able to change the relative height of our characters, since Shae, like me, is a total short-arse. Ability to customise characters ingame by purchasing self-designed tattoos would be lovely, as well.
I've heard a lot of people complaining that they don't want Incarna, they'll never use Incarna, and that it's a bad idea all around and it will change the way Eve works. I'll agree on that last part: while it supposedly will not have any impact on the part of Eve that exists right now, there will have to be Incarna content beyond the social interaction to draw people into it. Every single person who says they have no interest in Incarna will eventually venture guiltily into a station concourse, if only to see if it's worth it.
I've always had the suspicion that it could be used to bridge the gap between Eve and Dust: how cool would it be to have an in-person meeting in Eve with the Dust mercenaries you're hiring? How about missions where you have to meet someone in-person and bluff your way to acquiring something? Maybe exploring some ancient ruins? To be honest, the idea of physically leaving the pod to go exploring in a supposedly abandoned pirate base is about as realistic as Star Trek captains going down personally with the away teams. Any captain worth his rank pins will know that risking himself that way when the ship relies upon his control is a little silly. But what is sci-fi for but to suspend belief for a while and just have fun?
I'm looking forward to the possibilities.